![]() Nodes are there to help : volumevelocityfromcurves and guideadvect node but the drawcurve is difficult to pass i think might the curves lack as treated as drawn curves inside this draw node.Īnyway : i have curves, i have vdbskin, skin, hair guides, and advection, there are material here that are needed for this to work but something is not well done Generate guides on the skin with density attributģ- Advect generated guides along curves created in step 1 Put the haircards geo in a class loop - extract the origin point then project it on the skin geo - merge - simplify - smooth - add the root restroot rest attributsĪt the end ot he loop you have curves that match more or less the base haircards geo shape. I'm a new houdini user as well i have not made it to work as well but anyway here is my process, it seems close to working as the basic stuff needed are there (i hope so).Įxtract haircards and skin geo in different hierarchies, Maybe we can make something Toguether and nourish the community ! Seams this is a Rare topic and no Examples Uploaded to web reaaly : ) ( MAYBE WE CAN GET IN THIS TOPIC UPLOADED MANY. Were we have to Topo trace And Draw all hair with many Hundreds Splines. ![]() Then they give us This kind of hard Tasks. )Īrtists they always prefer to MESH SCULPT hair. ( but When working with Other Artists in a Studio pipeline. Hair farm got a Nice Geometry VOLUME to hair method for example like no other. I am more used to 3DSMAX / Hairfarm / Ornatrix / Blender hair Tool. įrom Game Low Poly, to Medium poly, to Sculped hair. I Would love to Do a UNIVERSAL GEOMETRY to hair Conversion. That reaaly pleases me as i am So tired of always repeating tasks in other softwaresįor Houdini Wizards to Play and thinker with. ![]() ( Good thing Houdini After we discover how is Mostly Automatic. ( And spended 50 hours in one week just to discover how to do that : )īut i Reaaly cant convert to hair from There. I Have gone As far as Selecting Some edges curves.
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